Mass effect 3 bonus powers2/1/2023 ![]() ![]() I have changed the id of the DLC bonus powers so they don't conflict. This was due to a collision in the PowerCustomActionId. ![]() The offending powers were: Flare and Inferno Grenade Lash and Slam Tech Armor and Stim Pack You could only add one of each of those pairs at a time, and whichever one you added first won. I also addressed an issue that prevented you from adding certain powers at the same time. Turns out it is sometimes case sensitive, but in an annoying, inconsistent way. Remaining issues with Stimulant pack have been addressed, and it works correctly now. With the fixes described below, it is now possible to add every single power in the game to Shepard simultaneously. But technically everything is accessible by mapping hotkeys. ![]() You will run of of space in both the squad screen and the HUD. And finally, you can take away all limits. Loose limits you to 8 powers, not counting ammo powers, so that the only things that can fall off the HUD are ammo and first aid, in that order. Strict limits you to 7 powers, so nothing will fall off the power wheel/command HUD. ![]() Added options on install for how (or if) you want to limit the number of powers you can get. ![]()
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